Skip to main content

End of 3rd Marking Period Checkpoint

End of 3rd Marking Period:

Intention Definition & Exploration of Ideas:

My concept is Legacy, based on the "Looking Inward: The Human Experience" theme. With the reviews we were doing on artist's styles and the effect and influence they left on the world, I started to think about how I wanted my last project at CV to come out. The fact that it was my last year and I was looking at colleges and trying to put together my portfolio, it all kinda came together into the one question of "What do I want people to know me by?" The film idea really bloomed from that. I took that anxiety I had about my future and my "legacy" and tried to make sense of it through a more fantastical setting. I went with the king idea as soon as I chose my concept. I think legacy and royalty go hand-in-hand and it makes for an interesting setting for an animation.

Planning:

The base of my designs all came from this one page in my notebook. I knew I wanted it to be after a king and I knew I wanted a cast of characters. I experimented with character designs that would fit the setting, and more importantly, the theme. I was inspired by King Louis XIV with his extravagant outfits and equally extravagant lifestyle. I built the rest of the cast around that.. Then I made some reference sheets I could use when modelling. I also drafted a screenplay to help visualize how I wanted the film to come out. It'll also help me to know how/what to model in terms of the environment and props. This tutorial by Dikko and this tutorial by YanSculpts taught me how to model my characters! This tutorial taught me how to sculpt a beard.

*more tutorials referenced*





Producing:

Practice Animation

Practicing Rigging w/ the King
Final Gnome Model!
Peasant Final Model

Reaper Final Model

Knight Model by Colby Weaver

Interior

Evaluating:

    Overall, my production felt like it went much slower than the first half of my project. There was a lull in motivation for me to continue the project which caused me to work slower than usual. Looking back though, I flew past the rest of the characters I had to model so that's good! I'm very glad that I chose not to model the knight character myself because that would've been a little bit of a headache for me, I just know. If I had more time, maybe. Moving on to the interior, the screenshots make it look like I didn't do much but a lot of time went into it! I tried to mesh typical furniture with a sort of gaudy impracticality befitting a king. With textures, I think this will be more apparent, but textures aren't really on my mind at the moment. Testing the King's rig in a simple animation made me confident in animating the actual actions which is good! After adding a few more props, I'll start animating right away. Like I did for the last marking period, I'll work on animating the actions out of school to work with the time limit I have. In the end, I, at the very least, want a few stills to represent my efforts.

Integrating:

Moving forward, I want to refresh myself on animating/posing characters. I'll obviously be able to do that when I start working on it, but before that I'll watch a few videos beforehand. From the tutorials I've watched (from the "Planning" section), I want to streamline posing. I can specifically do research on the best settings for rigs, anything that can make my life easier. A separate point, working out of school is my best friend! I just find that I get more work done outside of the classroom for whatever reason. I'll make note of that when I do more taxing animations or when I want to fix something up real quick. To make sure I reach a good stopping point before the end of the year presentations, I'll schedule certain tasks to make my process as efficient as possible.


Comments