MP2 Reflections
Austin's project really motivated me to work hard and think big. His scenes are extremely well-modeled and textured. He does a great job at creating atmosphere in his work, the effort is apparent. I also think it was a genius idea to use the models of the ghosts as a reference point to understand the scale of the scene and position of the camera. I'll definitely be using that technique when I begin to model my set. In his "Integrating" section, he said he would collect the textures before building the set. I think that's a great idea and something that I will do too, especially because finding textures has always been difficult for me.
Winnie's project also really impressed me. I like how she integrated her interest of gaming into her project, speaking as someone who also likes to play video games! You can see a lot of her passion for her other interests through her art. Using her Minecraft character as the character was a really cute idea. The decision to use Minecraft as a tool to make her assets was really cool and she did a good job at combining her own work and Minecraft's style. After looking at her project, I was inspired to think outside of the box for ideas. I want to use my own interests as references, to inspire how I go forth with my project.
Aliyah's script was phenomenal! When I was writing the draft for my screenplay, I was unsure of how to structure it because I'm pretty unfamiliar with that part of filmmaking. Her script was creative and engaging and showed a lot of personality within them. It did a great job at setting up the scene, and having watched her film, it's clear how such a refined script could easily transform into a well-executed short film. Putting this to mind, I want to go back to my screenplay and change it so that I have a solid foundation when I start filming my animation. I'll check to make sure it's engaging, flows nicely from scene-to-scene, and encapsulates the tone of the story.
Sean's execution really made his film. The plot surrounds the main character being emotionally detached, or divorced, from the world and the people in it. It would have been really easy (and still effective) if this idea was played straight, but the choice to use 2D art to convey it elevates the whole film. Not only does the audience develop an understanding for the character right away, but it also creates a unique style that makes the film stick with people. This inspires me to create a stylized environment for my own animation that will provide the viewer insight into the main character (which is very important considering I won't have any dialogue).
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