This Week's Work:
Monday (10/25):
Continuing from my weekend work, I added eyebrows to my now fully sculpted head. I also added pupils to the eye. Then I started working on retopologizing my head. I started with creating base loops around the eyes and mouth to ensure smooth animation.
Tuesday (10/26):
I finished the areas around the eye quickly enough. The nose caused some trouble because of its abstract shape compared to the model in the video. I had to go at it alone, but after some trial and error (and a lot of edge loops), I made it look just like my original sculpt!
Wednesday (10/27):
I began developing the back of the head. I created a giant loop that travels the entire circumference of the head and then connected it to the eyes I worked on. I left a gap for the ears to go. Then I worked on the mouth which was also pretty simple: I just moved the verts into the shape of my reference's mouth and then I added some extra edge loops to add dimension.
I finished doing the back of the head. It took a long amount of time because there were so many faces that I had to keep adjusting and readjusting to keep it simple and effective. Working on it lead me into Friday. Once I finished, I added the ears and a mouth bag which will help when I animate the character's mouth to open and close. I joined the head with the rest of the body, fixed up the mesh a little bit, and voila!
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Experimentation: Hair
So, this is my first time modeling hair and I was unsure on how to go through with it. I looked up a few tutorials that all offered something different. I worked through some of it to see what was right for me.
The next two videos have a very similar method:
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