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Showing posts from October, 2021

Investigation Blogpost: Week 3 - Experimentation

This Week's Work:  Monday (10/25): Continuing from my weekend work, I added eyebrows to my now fully sculpted head. I also added pupils to the eye. Then I started working on retopologizing my head. I started with creating base loops around the eyes and mouth to ensure smooth animation.   Tuesday (10/26): I finished the areas around the eye quickly enough. The nose caused some trouble because of its abstract shape compared to the model in the video. I had to go at it alone, but after some trial and error (and a lot of edge loops), I made it look just like my original sculpt! Wednesday (10/27):  I began developing the back of the head. I created a giant loop that travels the entire circumference of the head and then connected it to the eyes I worked on. I left a gap for the ears to go. Then I worked on the mouth which was also pretty simple: I just moved the verts into the shape of my reference's mouth and then I added some extra edge loops to add dimension. Thursday & ...

Investigation Blogpost: Week 2 - More Process Photos

  This Week's Work: Monday (10/18): Having done the majority of my body modeling the previous weekend, I continued with Dikko's tutorial ( link here ). I modeled the butt along with the knees and elbows. The point in modifying the topography the way he did is to ensure smooth movements when rigging/animating the model. It will help to prevent clipping and jagged actions, in short. Tuesday & Wednesday (10/19 - 20):  Moving on, I started on the hands. I created them separate from the body to shape them without limitations. While somewhat simple, it gets a little complicated at the end as the edges used for the topology begin to multiply. It is, however, very satisfying to see the end product, where the loops on the hand expand all the way down to the knees. Thursday (10/21): Using a variety of shapes, I began to block out the head. I blocked out the ears, nose, mouth, and head itself. I did not want to do sculpting until I got home because I had a tablet that would make the ...

Investigation Blogpost: Week 1 - Process Photos

 This Week's Work: Wednesday & Friday (10/13 and 15): On both days, I worked on the head for my King model. I had already gotten some done prior to the week so I continued from there. I developed the nose and mouth portions of the face. Thursday (10/14):  I forgot my flash drive at home so I worked on reference sheets for the supporting cast of animation. I worked on this character and created a rough idea of what the reference sheet will look like. I'm going to digitize it to make it cleaner like I did with the King's sheet (shown below). Saturday & Sunday (10/16-17): Over the weekend, as I was working on the head model mentioned previously, I realized my topography was at a point of no return. It was not suitable for rigging/animation. On top of that, I realized the tutorial I was following was for modeling and not exactly modeling for animation. So, everything I'd been working on was rendered useless. I started from scratch, following a video tuto...

Text & Image Write-Up

  Banksy Banksy is an elusive English artist who has taken the world by storm with his street art across the world. Many of his works center around activism whether it be political or a critique on the art world. One piece of his features a businessman running away with a handful of money next to words that read, “You Loot, We Shoot.” The art was created in 2018, but the phrase goes back to the 1960s but has been used all the way to 2020. Typically, it is used by police officers to warn rioters (who are usually black) that they will be punished if they ransack businesses.  Banksy flips the narrative, shedding light on the thievery of businessmen, who leach money from the public but are never penalized the same way rioters are.  The next two street art exhibits share a theme. One shows two children tossing around a sign that blares, “No Ball Games.” The other one has a child swinging off the ‘P’ of the word ‘Parking,’ but the ‘-ing’ has been faintly painted over. Both show...

Investigation in Layering: Takashi Murakami

 Layering: Takashi Murakami Takashi Murakami utilizes layering to, in his own words, mix “Japanese subculture and Western art history.” When it appears in his work, he hides meaning within the mixture of art and its themes. The collaborative painting by Takashi Murakami and Virgil Abloh titled Material Too uses the American flag as a base with iconography from both respective artists. The tempering of the American flag can be seen as blasphemous or inappropriate, but the piece serves as a critique on what is and is not good art. This work combines a traditional piece of American art with the abstract and modern imagery from Japanese subcultures. Murakami and Abloh, layering one atop the other, opens up a discussion on the future of art. Another piece by the duo, titled Glance Past the Future , uses the same idea as Material Too . A traditional portrait, appearing similar to portraits common during the Renaissance period, is the background to bright pink, grunge drawings. The trad...